macle

Open Role

LocusX.ai - Senior ML Research Engineer - AI Gaming Tech Startup (Hybrid)

LocusX is reimagining the game development pipeline by embedding intelligence at its core. Our platform is the first AI-native platform for game bug fixing, connecting testers, developers, and project leads in one intelligent workspace.

About the Role

As a Senior ML Research Engineer, you'll prototype novel approaches to root cause analysis and automated repair, then own them through to production. You'll work at the intersection of frontier model research and production engineering, training and adapting open-source foundation models — increasingly deployed as agentic systems — to reason over the full surface of game development. Your work will span root cause analysis, duplicate and similarity detection, performance and observability intelligence, commit attribution, and bug reproduction.

Responsibilities

  • Build models that reason over source code, textualized binary representations, logs, telemetry, images, video, and commit history to identify root causes of bugs
  • Develop bug-inducing commit attribution — pinpointing the change that introduced a defect or crash
  • Prototype and ship agentic systems for root cause analysis and automated repair that propose, validate, and iterate on hypotheses and candidate fixes
  • Train and fine-tune frontier and open-source foundation models to reason over game- domain artifacts — code, engine state, binary assets, scripts, and runtime telemetry — with a bias toward generalization across game types, projects, engines, and codebases
  • Research privacy-preserving and client-specific fine-tuning strategies that protect IP while enabling continuous improvement
  • Design multi-dimensional embedding and retrieval systems — across root cause, subsystem, spatial, input, and performance contexts — for issue similarity and correlation
  • Translate research prototypes into production code-intelligence services

You may be a good fit if you...

  • Have deep understanding of modern deep learning — transformers, embeddings, and at least one of: code, multimodal, or graph models — with hands-on experience training them at scale on large datasets
  • Have strong ML research publications, or a track record of taking research prototypes to production
  • Are self-driven with strong research intuition and clear technical communication
  • Operate effectively in a fast-paced research environment, and can scope and deliver projects end-to-end
  • Enjoy collaborating across research, engineering, and domain experts

Strong Candidates may also have...

  • Experience adapting foundation models to specialized technical domains (code, scientific, multimodal)
  • Background in software defect analysis, automated program repair, or transferable experience adapting general-purpose models to similar reasoning tasks
  • Experience training RL agents to replay game sessions and reproduce bugs in games
  • Federated learning or other privacy-preserving ML in production
  • PEFT techniques (LoRA, QLoRA, adapters) for efficient fine-tuning
  • RAG systems with vector databases
  • Gaming or developer-tools background; familiarity with Perforce, JIRA, Unreal, or Unity

Apply

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